Immersion vs. Mechanics — What game critics (and designers) are getting wrong

One of my favorite sources of game commentary is Vice Games, and namely their podcast, Waypoint Radio. Thanks to the lucrative Vice umbrella the hosts can tackle games from unique angles, ranging from labor rights to identity politics.

In recent times though I’ve come to realize that I differ from Austin Walker, Rob Zacny et al. on something core to gaming, arguably the most fundamental: what I come to it for, why I choose a game over a movie, a book, or a boardgame.